![]() ![]() Her character suffers from an abusive past similar to yours, and the toils of this war between zombies and survivors have definitely caused her plenty of grief. ![]() She is played by Rosario Dawson and is one of the best characters in the story. Right around the time you run into Lawan is where the story picks up. There’s definitely something behind Aiden’s existence, and if you can weather the drudgery of the initial eight hours you’ll be alright. Especially given he gets bitten quite early in the introduction, leaving you to inject yourself with inhibitors that keep the virus at bay. His Pilgrim status seems to give him a leg up in the world (my guess is just being a roaming survivor), and people seem to trust him more than they should. I really didn’t care much for Aiden in the beginning, and I didn’t understand half of what was going on- I know Aiden is looking for his sister, but I don’t have much beyond that to go on. Why? Well, because Dying Light 2 has a pretty good story underneath it’s early annoyances. This slow burn continues throughout the first half of the story, and it’s of the utmost importance that you keep wading through the slog. There’s not a lot you know at the start, most of your knowledge of your past is given via flashbacks and dreams, and even though I’m a bit miffed it takes so long to get substantial information about why I’m in this world, the game is so massive I’m unsurprised it does. You start out as Aiden, a Pilgrim (or, outcast survivor), who is roaming the wasteland of Europe looking for his lost sister. There’s a ton to go over, so let’s get right into it. After several years in development hell and quite a few delays, Dying Light 2 Stay Human is finally here, and zombie killing is still as much of a blast as it was in 2015. The original Dying Light was an example of a great zombie game, a spiritual successor to the team’s previous Dead Island (another zombie title that came out of nowhere to be a sensation). Over the years they’ve stuck around, but definitely slowed after early successes saw too many cash grabs. That being mainly because everyone jumped on the bandwagon, and during that phase everyone made one. Zombie games over the years used to be a dime a dozen.
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